Assistive Technology for Play and Recreation
Presented by Donna Case
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This course explores how assistive technology (AT) can support meaningful participation in play and leisure activities for individuals with disabilities across the lifespan. Learners will examine the vital role of play in child development and quality of life and how mobility and access barriers can be mitigated through creative AT solutions. The course also introduces low-tech and high-tech interventions—from modified ride-on toys to adaptive gaming systems—that enhance independence, social interaction, and engagement. Through real-world examples and assessment strategies, participants will gain insight into selecting appropriate AT tools to meet developmental, recreational, and emotional needs. This course is designed for occupational therapy practitioners, rehabilitation professionals, educators, and caregivers working with individuals of all ages in pediatric, community, or home-based settings.
Learning Outcomes
- Recognize the importance of leisure and recreational activities for promoting participation and quality of life in individuals with disabilities
- Highlight basic methods for modifying ride-on toy vehicles to support children’s engagement in play
- List assistive technologies that support participation in leisure activities across the lifespan
- Select adaptive gaming technologies that enable individuals with disabilities to participate in meaningful digital play
Meet your instructor
Donna Case
Donna Case, PhD, OTL, began her work with assistive technology more than 40 years ago when working with adults with significant multiple disabilities who had been removed from Michigan’s state institutions. She received a master’s degree in interdisciplinary technology from Eastern Michigan University to facilitate her…
Chapters & learning objectives
1. The Importance of Play and Leisure in the Lives of Individuals With Disabilities
This chapter highlights the developmental significance of play for children and how disabilities may limit access to typical play experiences. Learners will explore the benefits of early mobility and independent exploration, including the role of assistive technology such as adapted ride-on cars. Emphasis is placed on identifying barriers and facilitating inclusive play environments that support cognitive, physical, and social growth.
2. Assistive Technology in Leisure Activities for Individuals With Disabilities
This chapter examines the role of assistive technology in enhancing leisure participation for individuals across the lifespan. Learners will explore how recreational AT—including gardening aids and adaptive sports equipment—can support autonomy, social connection, and personal fulfillment. The chapter includes assessment strategies to identify client preferences, barriers, and opportunities for expanded engagement in leisure activities.
3. Adaptive Gaming
This chapter introduces adaptive gaming as a growing area of assistive technology that supports participation in digital play for individuals with physical, sensory, or cognitive disabilities. Key topics include hardware and software modifications, switch access assessments, and strategies for matching technology to client goals and capabilities. Learners will also explore how adaptive gaming promotes inclusion, independence, and quality of life.
More courses in this series
Overview of Assistive Technology
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Assistive Technology for Home and Community
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Assistive Technology Access, Laws, and Funding
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Assistive Technology for Play and Recreation
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Information Assistive Technology
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Assistive Technology for Activities of Daily Living
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