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Assistive Technology for Play and Leisure

presented by Donna Case, PhD, OTL

Accrediting Body:

Target Audience:

Disclosure Statement:

Financial: Donna Case receives compensation from MedBridge for this course. There is no financial interest beyond the production of this course.

Non-Financial: Donna Case has no competing non-financial interests or relationships with regard to the content presented in this course.

Satisfactory completion requirements: All disciplines must complete learning assessments to be awarded credit, no minimum score required unless otherwise specified within the course.

MedBridge is committed to accessibility for all of our subscribers. If you are in need of a disability-related accommodation, please contact [email protected]. We will process requests for reasonable accommodation and will provide reasonable accommodations where appropriate, in a prompt and efficient manner.

Accreditation Check:

Piaget stated that "play is the work of children." Through play, a child learns to explore, develop, and master physical and social skills that form the foundation for future academic and life skills. Children with disabilities face many barriers to play. This lack of play leads to difficulties with academic and lifelong skills. Assistive technology allows children and adults with disabilities to engage in play or leisure individually and with others. This course will present an overview of the components that play facilitates, how assistive technology facilitates individuals with disabilities to participate in play or leisure, and what barriers individuals with disabilities may experience related to play and leisure and how assistive technology can help remove those barriers.

Meet Your Instructor

Donna Case, PhD, OTL

Donna Case, PhD, OTL, began her work with assistive technology more than 30 years ago when working with adults with significant multiple disabilities who had been removed from Michigan's State Institutions. She received a master's degree in Interdisciplinary Technology from Eastern Michigan University to facilitate her students' ability to interact in meaningful ways with their…

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Chapters & Learning Objectives

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1. Components of Play

As children with disabilities grow, their lack of access to play limits the development of foundational skills for learning and life skills. Play has changed in the past twenty years and can lead to executive function dysfunction and difficulties with handwriting.

2. Barriers to Play

Children with disabilities face many barriers that prevent them from playing. This leads to a lack of the foundational skills that will serve them throughout their school career and beyond. The chapter will address specific barriers to play and solutions to remove those barriers.

3. Organized Play Assistive Technology

Individuals with disabilities want to participate in play and leisure activities as they grow and develop into adulthood. Assistive technology removes many barriers for individuals with disabilities so they can participate in play and leisure activities.

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